A gamified traffic algorithm simulator desktop application built with Electron and HTML5 Canvas. Visualize and compare different pathfinding algorithms in real-time on a tropical island environment.
Researchers at the University of Kent, UK, introduced LiteRBS (Lightweight and Rapid Bidirectional Search), a novel grid-based pathfinding algorithm designed for efficient and scalable navigation in ...
Ever wondered how social media platforms decide how to fill our feeds? They use algorithms, of course, but how do these algorithms work? A series of corporate leaks over the past few years provides a ...
Introduction: This work presents an approach to collision avoidance in multi-agent systems (MAS) by integrating Conflict-Based Search (CBS) with Model Predictive Control (MPC), referred to as Conflict ...
This project implements a maze pathfinding solution where an assassin ('A') navigates through a maze while avoiding walls and guards. The guards' vision marks certain cells as "observed," which the ...
Abstract: Pathfinding is the search of an optimal path between two points on a graph. This paper investigates the performance of pathfinding algorithms in 3D voxel environments, focusing on optimizing ...
Abstract: This paper presents the development of a simulator for procedural generation of mazes and evaluation of pathfinding algorithms. The implementation includes a Perlin noise-based procedural ...
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