As a people, we really kind of hit the nail on the head with Diablo 1. Do we need more? More enemies? More loot? More ...
David Brevik argues the fun of these games "isn't getting to the end, it's the journey." ...
According to Brevik, the pace of Diablo 2 is “great” because it takes the player longer to level up, arguing that slower progression makes it more satisfying when you reach that point, and that too ...
Diablo creator says speedy player progression in current ARPGs has "cheapened the entire experience"
Diablo creator David Brevik has shared his distaste for some aspects in current ARPGs, and said that when the journey ...
Diablo creator David Brevik explains his original version of Diablo 3 which was very similar to the current Diablo 4.
Diablo 4 players are begging developers to make some significant changes one of the game’s most frustrating Shrine buffs.
Season of Witchcraft appears to have caused an old Diablo 4 farming method to re-appear, but do you actually want to use it?
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Game Rant on MSNDiablo Creator David Brevik Says Modern ARPGs Have 'Cheapened the Entire Experience'Diablo creator David Brevik criticizes modern ARPGs for their pacing, saying slower progression leads to more significant ...
Diablo creator and industry veteran David Brevik explains the issue with the rapid progression of ARPG characters in modern ...
Blizzard has released a new patch for Diablo 4 that aims to resolve the color issues appearing overly saturated in HDR ...
Occult Gems offer a good chunk of defensive stats as well as some strong passives that can elevate any Diablo 4 build in ...
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