News
It is in no way well architected or "good", but provides the most basic possible template I could think of after being baffled by the complexity of the new Standard Assets FPS controller released by ...
Simple 3rd person controller example for Unity demonstrating camera-relative movement, root motion animation and the new Cinemachine 3rd Person Follow / Aim system This is the main character ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results