A real-time procedural terrain generation system, built from scratch in Unity (C#) using GPU-accelerated Perlin Noise and AI (Particle Swarm Optimization) for intelligent asset placement. This project ...
Abstract: Procedural level generation in video games has made significant strides, yet achieving high-quality automated level design remains a major challenge. Over the years, techniques have evolved ...
Move and rotate any selected element in canvas. Re-open and edit any element by clicking it. Duplicate selected elements. Toggle (hide/show) both side panels to maximize canvas space. Export the ...