In a forum post over on the programming forums for Star Citizen, director of graphics engineering Ali Brown has announced that Star Citizen will now use Khronos' Vulkan API, rather than switching to ...
While much of the emphasis involving game development these days seems to revolve around DirectX 12, the competing Vulkan API has been lurking in the shadows, ready to strike at a moment's notice. Up ...
Over the weekend Cloud Imperium Games (CIG), developer of Star Citizen, has signalled an important change in the rendering API used for the game on Windows systems. A year ago CIG stated that it ...
Roberts Space Industry (RSI), the developer behind the Star Citizen game, said that it will drop DirectX 11 support and stop all development on a DirectX 12 version, focusing solely on the Vulkan API.
Space exploration MMO Star Citizen is set to drop support for DirectX 11 and instead focus its support for the Vulkan API, rather than adopt DirectX 12. The game’s developer, Cloud Imperium, has ...
The most successful game in crowdfunding history is giving up on Microsoft’s DirectX graphics platform to go all-in on Vulkan. Cloud Imperium Games, the developers of Star Citizen, recently said on ...
Cloud Imperium Games (CIG) was one of the early companies that announced DirectX 12 support, but the company has changed its mind on that API. Instead of using Microsoft's DX12, Star Citizen will use ...
FPS EA wants Battlefield 6 to run great without relying on DLSS: 'Our goal is for everything to be performant without a lot of extra stuff' Hardware 'We wanted to focus on performance': Battlefield 6 ...
The Khronos Group's open source Vulkan API launched publicly last month, which brought some to wonder if Star Citizen would come to support it. Development subscriber Kyran inquired on exactly that ...
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