From the project's inception, the driving vision for Hyper Light Breaker has always been for it to be an open-world roguelike set within the Hyper Light universe. Naturally, transitioning from a 2D ...
Xenoblade Chronicles 3 developer Monolith Soft has revealed that it used significant procedural generation to cope with the vast increase in assets required to build the world of the ...
Independent game developers never seem to give up on procedural generation. Seeing an indie game market itself as a “Rogue-like” is apt to make one’s eyes glaze over given the staggering number of ...