Mehrdad (He/Him) is a Senior Staff Writer from Iran. He started writing about video games when he was a high-school student. He loves playing competitive FPS games such as Rainbow Six Siege and ...
Today during Apple’s WWDC 2022 keynote, the company announced that iOS 16 will allow users of modern iPhones to scan the shape of their ear to create more accurate spatial audio. Likely implemented as ...
There's been a lot of talk lately about Dolby Atmos Elevation (aka. Dolby Enabled) speakers and how through proprietary DSP in an Atmos A/V receiver along with a "specialized speaker design," they can ...
Head-related transfer functions (HRTF) —which I covered in my last column— are essential to creating a realistic immersive (or 3D) audio experience over headphones. HRTFs can be determined in a ...
When gaming competitively or casually, every advantage counts. Over the years, gaming headsets have evolved, bringing more sound channels and even spatial audio. Spatial audio helps gamers pinpoint ...
Spatial audio is having a moment. While the goal of offering a more immersive, 3D-like listening experience may have been born in movie theaters, much of the conversation around spatial audio has ...
A big portion of Mark Cerny’s tech talk today about the PlayStation 5 architecture revolved around 3D audio and its benefits to increasing realism in games. The PS5 will attempt to tune to the players ...