Using chalk, draw and number a hopscotch to resemble a calculator on the pavement. The first player tosses a stone on the number one spot. He then hops on an equation equal to one (for example, jump ...
Using chalk, draw and number a hopscotch to resemble a calculator on the pavement. The first player tosses a stone on the number one spot. He then hops on an equation equal to one (for example, jump ...
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