There are several interesting crosscurrents flowing through education right now. On one hand, there has been tremendous growth in classical education, with more and more families looking to schools ...
Virtual reality is not just for video games anymore. It has a very real place in higher education today. By applying virtual reality technology to a wide range of training and educational purposes, ...
Screens get the blame for many things – from problematic content, to depriving teenagers of “real-life” experiences, to ...
(TNS) — Education today looks a whole lot different for students than when their parents were in school. Lakeside High School is integrating technology into the classroom, taking it to a whole new ...
As technology continues to advance, its transformative effects on education grow increasingly significant. Virtual reality (VR) is now a pivotal tool in reshaping the delivery of knowledge within ...
Students in a middle grades science education course were able to use virtual reality goggles to explore the world and learn how to use technology to aid their teaching. Article By: Clark Leonard ...
I had an experience 25 years ago that changed my perspective on computing and education. Back then I was running the early virtual reality (VR) company Immersion Corporation. Immersion developed the ...
Stanford University professor Jeremy Bailenson believes virtual reality can one day be used for education. Photo courtesy Stanford University. Dr. Jeremy Bailenson holds an impressive resume. He is ...
In this virtual classroom, the goal is to distract students—to throw things in their line of view, or pop in sounds. A door might open, for instance, letting in the buzz of hallway conversation and ...
"It makes me feel like I am right there on Country." This was the response of a student after they used a new virtual reality (VR) tool I codeveloped to help Indigenous people around Australia learn ...
For video game players, the 2010s were a decade of extended reality. 2012 saw the development of Oculus, a virtual reality headset company that Facebook later acquired for more than $2 billion. In ...